Display Name = "Saloon"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 44, 14, 15, 0, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 44, 39, 15, 0, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 44, 62, 15, 0, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 44, 14, 36, 0, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 44, 41, 38, 0, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 44, 60, 41, 0, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 44, 5, 62, 0, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 98, 229, 0, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 98, 229, 0, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 98, 229, 0, 0])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 98, 229, 2, 0])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 98, 229, 2, 0])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 98, 229, 2, 0])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 98, 229, 2, 0])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 98, 229, 2, 0])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 99, 229, 0, 0])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 99, 229, 0, 0])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 99, 229, 0, 0])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 98, 229, 2, 0])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 98, 229, 2, 0])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 98, 229, 2, 0])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 98, 229, 2, 0])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 98, 229, 2, 0])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 98, 229, 2, 0])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 98, 229, 2, 0])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 98, 229, 2, 0])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Welcome to Sabasa's northernmost town, Saloon! C'mon, I'll show you around. Got a place in mind?"])
    ChangeMapDisplay([1])
    Script(["unlimited_choices(11, [\"Inn\","])
    ScriptMore(["\"Weapon, Accessory Shop\",\"Blacksmith\","])
    ScriptMore(["\"Item Shop\",\"Church\",\"Nowhere\"])"])
    ConditionalBranch([1, 11, 0, 0, 0])
      TransferPlayer([0, 43, 37, 35, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 1, 0])
      TransferPlayer([0, 43, 24, 26, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      TransferPlayer([0, 43, 12, 36, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      TransferPlayer([0, 43, 43, 32, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      TransferPlayer([0, 43, 20, 6, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ControlSelfSwitch(["A", 0])
    ConditionalBranch([1, 1031, 0, 1, 1])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>We've arrived in Saloon. Apparently there's a craftsman here who can make crystal weapons."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 1, 0, 2])
        ShowText(["\\n<Alice>Yes, let's go visit the blacksmith. And don't forget to gather information."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>Well then, let's visit the blacksmith. And we also shouldn't neglect to gather information."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>Blacksmith Orlan has inherited the techniques for crafting crystal armor. However, she's quite an eccentric craftsman..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>There are many travelers who seek crystal armor, but they're turned away at the front door."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>Speaking of which, Orlan was born to the Assassin Clan.\nIf you have a connection to the Assassin Clan, it might make a difference."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["68"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi>Are there a lot of eccentrics among craftsmen? Master is also quite a strange person..."])
    ExitEventProcessing([])
    Label(["137"])
    ShowTextAttributes(["braunys_fc1", 6, 0, 2])
    ShowText(["\\n<Love & Lamb>That's the craftsman's spirit!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>Welcome to the Graceful Church. What can I do for you?"])
    ShowChoices([["Pray", "Never mind"], 2])
    When([0, "Pray"])
      ControlVariables([1002, 1002, 0, 0, 17])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>Well then, let us pray to Ilias. ...There, you should feel a bond drawing you to this place."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>If something were to happen to you on your journey, the bond should lead you back here. May Ilias watch over you..."])
      Empty([])

    When([1, "Never mind"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>May Ilias watch over you..."])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ConditionalBranch([0, 2099, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Youth>O-oh no! The accessory shop's Mimi-chan has gone missing!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Youth>She went to Saloon Hill to gather materials, and hasn't come back! What to do... Ahh, what do I do..."])
        ConditionalBranch([1, 1031, 0, 1, 1])
          ConditionalBranch([1, 1031, 0, 2, 2])
            ConditionalBranch([0, 6, 0])
              ShowTextAttributes(["sonia_fc1", 5, 0, 2])
              ShowText(["\\n<Sonya>Luka, let's go help her! A human life is at stake, so we should prioritize this before crystals!"])
              Empty([])
            Else([])
              ShowTextAttributes(["ruka_fc1", 0, 0, 2])
              ShowText(["\\n<Luka>This is bad! Let's go help her! We should prioritize human life before crystals."])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Youth>So you're the ones who saved Mimi-chan! Thank you... Ahh, thank you..."])
        ConditionalBranch([2, "A", 1])
          ControlSelfSwitch(["A", 0])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Youth>If something happened to Mimi-chan, I might have died. Take this as my thanks!"])
          PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
          ChangeItems([32, 0, 0, 1])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>I hid inside when that black snow started falling. Everything around me was dyed black. I really thought the world was ending..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ConditionalBranch([0, 2099, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Woman>Mimi-chan hasn't come back. Maybe something happened... She did take measures to not encounter monsters."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Woman>Maybe she had some kind of accident. I hope it's not serious..."])
        ConditionalBranch([1, 1031, 0, 1, 1])
          ConditionalBranch([1, 1031, 0, 2, 2])
            ConditionalBranch([0, 6, 0])
              ShowTextAttributes(["sonia_fc1", 5, 0, 2])
              ShowText(["\\n<Sonya>Luka, let's go help her! A human life is at stake, so we should prioritize this before crystals!"])
              Empty([])
            Else([])
              ShowTextAttributes(["ruka_fc1", 0, 0, 2])
              ShowText(["\\n<Luka>This is bad! Let's go help her! We should prioritize human life before crystals."])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Woman>Looks like Mimi-chan has returned. Let me thank you for saving her!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Lady>No matter what happens or how uncertain the future is, we have no choice but to try to live through it."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>This town has ties to the Assassin Clan. There are many travelers who get horrified and imagine strange things when they hear that..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>But, as you see, it's a peaceful town. The majority of the Assassin Clan are peaceful folks."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["71"])
      ShowTextAttributes(["okami_fc1", 0, 0, 2])
      ShowText(["\\n<Amara>They certainly don't feel like real assassins."])
      ExitEventProcessing([])
      Label(["80"])
      ShowTextAttributes(["orc_fc1", 1, 0, 2])
      ShowText(["\\n<Hip>Assaulting this town might be easy."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>Between the black snow and all the earthquakes... what's going to happen to our village, to our world?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Strong Man>East of here, beyond several bridges, there's a Tartarus rift. Of course, the locals don't go anywhere near it."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Strong Man>There are a few investigators from the capital stationed there. They do find OOPArts, but their investigation doesn't seem to be progressing much."])
      ConditionalBranch([1, 1001, 0, 17, 2])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>So the Tartarus rift is east of here... We'll have to go there, of course, but Gnome is our priority right now."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>So, the Tartarus rift is east of here... Let's leave it for last. For now, let's prioritize Gnome."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Strong Man>What's even happening to this village...? Many of the villagers are getting uneasy and moving elsewhere."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Strong Man>But if you move to the city, there's a higher threat of attacks from the Monster Lord's army. If you move to another countryside town, well... they're being hit by anomalies, too."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Strong Man>We don't really have anywhere left to run to, do we?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>When the previous King visited the Tartarus rift to the east of here, a sudden wind blew, and he had that horrid fall."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>But, can one really believe that the previous King actually died...?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>His body was never found, so I won't give up hope. The previous King is definitely alive!"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["77"])
      ShowTextAttributes(["jeid_fc1", 0, 0, 2])
      ShowText(["\\n<Jaide>If he fell into the abyss of Tartarus... then he couldn't have survived."])
      ExitEventProcessing([])
      Label(["529"])
      ShowTextAttributes(["sara_fc1", 4, 0, 2])
      ShowText(["\\n<Sara>Somewhere in my heart I, too, feel that father will come back alive."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>The Monster Lord's army has yet to show up around these parts, but... with all the anomalies hitting us, we're still living in fear and unease."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Recently, Dragonkin bandits have been rampaging around. They're called the Scale Bandits or something..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>They threaten travelers out of money and goods, and kidnap people and gang-rape them."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>...I'm a little envious of the latter."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["87"])
      ShowTextAttributes(["name2_fc2", 1, 0, 2])
      ShowText(["\\n<Melty>You like that kind of thing? Then how about doing it with us...?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Hyah, I retract my statement!"])
      ExitEventProcessing([])
      Label(["141"])
      ShowTextAttributes(["mino_fc1", 0, 0, 2])
      ShowText(["\\n<Mina>You like being gang-raped? Then come, do it with Mina!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Hyah, I retract my statement!"])
      ExitEventProcessing([])
      Label(["171"])
      ShowTextAttributes(["lizardboss_fc1", 0, 0, 2])
      ShowText(["\\n<Miranda>I look forward to seeing if you say the same thing everyone else does once we're done gang-raping you..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Hyah, I retract my statement!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>I've given up. There's nothing we can do about any of this, anyway..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Woman>Don't approach the mine to the south. That's the Scale Bandits' den."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Woman>You see, you can get crystals there, so many adventurers enter it... but they're all stripped naked and run away."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["80"])
      ShowTextAttributes(["orc_fc1", 0, 0, 2])
      ShowText(["\\n<Hip>That's worse than orcs... Orcs at least let them leave with their pants on."])
      ExitEventProcessing([])
      Label(["169"])
      ShowTextAttributes(["lizardthief_fc1", 0, 0, 2])
      ShowText(["\\n<Liru>Be thankful we let you folks leave alive!"])
      ExitEventProcessing([])
      Label(["171"])
      ShowTextAttributes(["lizardboss_fc1", 0, 0, 2])
      ShowText(["\\n<Miranda>Hmph, it's their fault for entering our hideout."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Woman>Oh Ilias, please deliver us from this tragedy. Please bring about a world where my grandchildren can live in peace..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Even the majority of the Assassin Clan are normal people. It's not like every single one of them masters assassination skills."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["93"])
      ShowTextAttributes(["liot_fc1", 0, 0, 2])
      ShowText(["\\n<Riot>I see, so the mastery of assassination is limited to a few..."])
      ExitEventProcessing([])
      Label(["125"])
      ShowTextAttributes(["grizzly_fc1", 0, 0, 2])
      ShowText(["\\n<Aisha>Assassination means killing quietly, right? It's hard not to roar while doing it..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Isn't Tartarus the cause of all these anomalies? There's no doubt something ominous is spreading from that giant pit."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Minstrel>I came to this town to write a poem about assassins, but... it's such a normal town. So anticlimactic."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["75"])
      ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
      ShowText(["\\n<Mary>Then write a poem about booze!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Minstrel>That's too popular a theme for me..."])
      ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
      ShowText(["\\n<Mary>Eh, there are already poems about it?!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Minstrel>There's lots of drinkers among poets, you see..."])
      ExitEventProcessing([])
      Label(["183"])
      ShowTextAttributes(["ironmaiden_k_fc1", 0, 0, 2])
      ShowText(["\\n<Torture>Then write a poem about torture..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Minstrel>That's a bit..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Minstrel>To be able to sing of the end of the world... is there anything more poetic?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Boy>Let's play assassin! Yaah, yahhh!"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["88"])
      ShowTextAttributes(["jack_fc1", 1, 0, 2])
      ShowText(["\\n<Pumpkin>I'll play assassin too..."])
      ExitEventProcessing([])
      Label(["118"])
      ShowTextAttributes(["meia_fc1", 2, 0, 2])
      ShowText(["\\n<Meia>Oh my, ufufu..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Boy>I'm sure the hero Luka will save us! He'll beat the evil Monster Lord and bring peace back to the world!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman>Who do they think they are, to deprive others of their hard work without breaking a sweat? I feel like giving a lecture to those damn bandits."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["169"])
      ShowTextAttributes(["lizardthief_fc1", 0, 0, 2])
      ShowText(["\\n<Liru>HAA? You'll do what to us...?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman>So you're that bandit. Sit down right here. If your mother saw you now..."])
      ShowTextAttributes(["lizardthief_fc1", 2, 0, 2])
      ShowText(["\\n<Liru>Hey, my mother has nothing to do w–"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Liru is being scolded..."])
      ExitEventProcessing([])
      Label(["170"])
      ShowTextAttributes(["lizardthief_fc2", 0, 0, 2])
      ShowText(["\\n<Len>You'll do what...?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman>So you're that bandit. Sit down right here. If your mother saw you now..."])
      ShowTextAttributes(["lizardthief_fc2", 2, 0, 2])
      ShowText(["\\n<Len>No, this is my traini–"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Len is being scolded..."])
      ExitEventProcessing([])
      Label(["171"])
      ShowTextAttributes(["lizardboss_fc1", 0, 0, 2])
      ShowText(["\\n<Miranda>You'll do what to me...?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Woman>So you're the boss of those bandits. It'd be one thing if it was just you, but bringing other girls with you..."])
      ShowTextAttributes(["lizardboss_fc1", 2, 0, 2])
      ShowText(["\\n<Miranda>I've already fallen so low... What else can I do now...?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Miranda is being scolded..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Lady>Our harvests keep getting stranger and stranger. Just look at this, there's insects fused into these vegetables..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Lady>Of course, there's no way we can sell something like this... wouldn't want to eat it, either. Nothing to do but incinerate it."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>I visited this town to buy crystal armor, but I got chased away without even being heard out."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>And, in any case, raw crystal is needed... so apparently my quest was impossible right from the start."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["111"])
      ShowTextAttributes(["suika_fc1", 0, 0, 2])
      ShowText(["\\n<Melon>Well, eat some watermelon and cheer up..."])
      ExitEventProcessing([])
      Label(["156"])
      ShowTextAttributes(["d_fighter_fc1", 3, 0, 2])
      ShowText(["\\n<Regina>To give up so easily... You've got no guts, do you?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>That black snow...\nIf you ask me, it looked more like a cloud of black spores of some kind..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lumberjack>Heave-ho! Hey, can you use an axe?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lumberjack>It has a low hit rate, so many adventurers just throw them out, but... axes have their uses too."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lumberjack>There are accessories and abilities that increase your hit rate. So, if you use axes, try them."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["141"])
    ShowTextAttributes(["mino_fc1", 0, 0, 2])
    ShowText(["\\n<Mina>Of course, I'll swing it plenty!"])
    ExitEventProcessing([])
    Label(["164"])
    ShowTextAttributes(["kooni_fc1", 2, 0, 2])
    ShowText(["\\n<Shizuku>I prefer clubs..."])
    ExitEventProcessing([])
    Label(["525"])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>I prefer clubs over axes..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<City Girl>Well, this is an uninteresting town. I want to go play a bit in Grandeur..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["124"])
      ShowTextAttributes(["arikui_fc1", 0, 0, 2])
      ShowText(["\\n<Kyona>But isn't the peaceful atmosphere nice? There's plenty of ants too..."])
      ExitEventProcessing([])
      Label(["143"])
      ShowTextAttributes(["eva_fc1", 0, 0, 2])
      ShowText(["\\n<Eva>Agreed, so uninteresting..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<City Girl>Being told that by outsiders pisses me off, though..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<City Girl>Black snow was falling, earlier. What on earth could be happening?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Assassin>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Assassin>...Wearing this costume from time to time gives me this really giddy feeling."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["66"])
    ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
    ShowText(["\\n<Vanilla>But when you speak, the mysterious feeling completely disappears..."])
    ExitEventProcessing([])
    Label(["88"])
    ShowTextAttributes(["jack_fc1", 0, 0, 2])
    ShowText(["\\n<Pumpkin>So inside there's just a normal old man..."])
    ExitEventProcessing([])
    Label(["180"])
    ShowTextAttributes(["shadow_fc1", 0, 0, 2])
    ShowText(["\\n<Shadow>Don't let it bother you. I always feel like that..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>Ever since five years ago, we've started doing the Gnome Festival on Earth Day in October. Up until recently it was considered heretical, but even that trend is over."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>We make a lot of gnomes with bread and chocolate, then everyone eats them together. You should come by during the festival too, we'll welcome you."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["13"])
      ShowTextAttributes(["gnome_fc1", 0, 0, 2])
      ShowText(["\\n<Gnome>......"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Gnome's eyes sparkle..."])
      ExitEventProcessing([])
      Label(["79"])
      ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
      ShowText(["\\n<Nuruko>Kyukyukyuu!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>No time for the Gnome Festival with all these anomalies happening. What will become of us...?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Girl>See, for this year's Gnome Festival, we're making a biiig gnome bread♪ I'm looking foooorward to it♪"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["12"])
      ShowTextAttributes(["sylph_fc1", 0, 0, 2])
      ShowText(["\\n<Sylph>I want to bake a biiig bread too♪"])
      ExitEventProcessing([])
      Label(["13"])
      ShowTextAttributes(["gnome_fc1", 0, 0, 2])
      ShowText(["\\n<Gnome>......"])
      ExitEventProcessing([])
      Label(["161"])
      ShowTextAttributes(["ustrel_fc1", 0, 0, 2])
      ShowText(["\\n<Lemon>That event sounds fun. I'm also good at baking bread..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Girl>Can we still have the Gnome Festival with all the trouble happening in the world? I'd hate if it were canceled..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Dog>Woof! Woof!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["60"])
    ShowTextAttributes(["dog_fc1", 4, 0, 2])
    ShowText(["\\n<Pochi>Woof! Woof!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chicken>........."])
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Female Warrior>Magic is convenient, but those skills are hard to use as your main... Did you ever think that?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Female Warrior>After you spend your SP, you can only slowly gather it back up. Since you can't use it in rapid succession, the difference to mage characters really shows."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Female Warrior>If anything, this is the wall adventurers end up hitting. There are many who give up on adventure after exhausting their SP too often."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Female Warrior>But, if you continue training as a warrior type, you will get skills that reduce SP consumption, and learn SP auto-recovery as well."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Female Warrior>Don't give up, and continue training. Don't forget that right now is the hardest part for warrior types."])
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    ConditionalBranch([1, 1001, 0, 28, 2])
      ShowTextAttributes(["usagi_fc1", 2, 0, 2])
      ShowText(["\\n<Rabbit Girl>I came here to acquire crystal weapons... but, as expected, I don't have enough guts to go inside the lizardmen's den."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["54"])
      ShowTextAttributes(["bunnyslime_fc1", 2, 0, 2])
      ShowText(["\\n<Bunni>Rabbits love peace... 'Cause we can't go smack each other with dragons, you see."])
      ExitEventProcessing([])
      Label(["74"])
      ShowTextAttributes(["usagi_fc1", 0, 0, 2])
      ShowText(["\\n<Barbun>I have reliable comrades. If we're together, we can beat any formidable enemy."])
      ShowTextAttributes(["usagi_fc1", 0, 0, 2])
      ShowText(["\\n<Rabbit Girl>I'm so envious... Maybe I should gather a party as well?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 1])
      ShowTextAttributes(["usagi_fc1", 2, 0, 2])
      ShowText(["\\n<Rabbit Girl>I feel a disaster is on the way. Something far worse than a war with the Monster Lord..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([196, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([23, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([14, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([52, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([102, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_odayaka1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro>Kitsu-senpai, how do crops grow?"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu>Well, you see...\nThe strength of the earth condenses underneath, pushing them upwards."])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro>You're so smart, Kitsu-senpai! You know everything!"])
    PlayBGM(["RPG::BGM(@name=\"city1\", @volume=100, @pitch=100)"])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_odayaka1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro>Kitsu-senpai, how do crops grow?"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu>Well, you see...\nThe strength of the earth condenses underneath, pushing them upwards."])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro>You're so smart, Kitsu-senpai! You know everything!"])
    PlayBGM(["RPG::BGM(@name=\"city1\", @volume=100, @pitch=100)"])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Dog Girl>*whine*, *whine*..."])
    ConditionalBranch([4, 60, 0])
      ShowTextAttributes(["dog_fc1", 2, 0, 2])
      ShowText(["\\n<Pochi>There's a defanged doggie here too... People appease us with food and domesticate us."])
      ShowTextAttributes(["dog_fc1", 4, 0, 2])
      ShowText(["\\n<Pochi>If you want to domesticate me, make it meat on the bone♪"])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        ControlVariables([1036, 1036, 1, 0, 1])
        ConditionalBranch([1, 1036, 0, 9, 1])
          CallCommonEvent([311])
          Empty([])
        Else([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    ShowTextAttributes(["orc_fc1", 1, 0, 2])
    ShowText(["\\n<Hip>Oink! It's an orc raid!"])
    ShowTextAttributes(["orc_fc1", 2, 0, 2])
    ShowText(["\\n<Hip>...Is what I'm not gonna say. Seems like this area is the Scale Bandits' turf..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"amira\", @volume=100, @pitch=100)"])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      CallCommonEvent([322])
      Empty([])

    Else([])
      ShowTextAttributes(["amira_fc1", 0, 0, 2])
      ShowText(["\\n<Amira>You've already found me here.\nKeep searching for me elsewhere..."])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"city1\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])
